下沙论坛

 找回密码
 注册论坛(EC通行证)

用新浪微博连接

一步搞定

QQ登录

QQ登录

下沙大学生网QQ群8(千人群)
群号:6490324 ,验证:下沙大学生网。
用手机发布本地信息严禁群发,各种宣传贴请发表在下沙信息版块有问必答,欢迎提问 提升会员等级,助你宣传
新会员必读 大学生的论坛下沙新生必读下沙币获得方法及使用
查看: 7485|回复: 11
打印 上一主题 下一主题

最简单的游戏程序代码~

[复制链接]
  • TA的每日心情
    开心
    2015-9-17 20:42
  • 签到天数: 1 天

    [LV.1]初来乍到

    跳转到指定楼层
    1
    发表于 2004-4-6 19:22:00 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
    #include 2 `4 F- ~! {/ k4 k' a #include // DirectDraw所使用的头文件;& s1 @7 R# [' y) m: p- J #define MAP_X 64 + O+ {% R7 F7 N' n0 z#define MAP_Y 48: X" v$ W9 |$ ?+ N% z2 P // 变量、声明函数;( Y2 P; r% q0 e* { p9 } LPDIRECTDRAW lpDD; // DirectDraw对象;: J/ w7 |8 g$ Y" ?' V4 { LPDIRECTDRAWSURFACE lpDDSPrimary; //主页面,就是你看到的屏幕 % }1 W8 n$ X1 {/ o) {LPDIRECTDRAWSURFACE lpDDSBack; //后备页面,用于翻转屏幕 & u, b; d7 s1 {# }. YLPDIRECTDRAWSURFACE lpBK; //地图页面 ) W5 `; \ z. t0 O7 q6 P! cLPDIRECTDRAWSURFACE lpPlayer; //英雄页面 T2 [+ U$ W$ i$ O LPDIRECTDRAWSURFACE lplogo; //logo页面 0 ]+ z" J& e1 cLPDIRECTDRAWSURFACE lphays; //海斯 , v4 W/ c. g, i; O 5 @, I! N; Z- I" y J int MAP[MAP_Y][MAP_X]={! I _$ [. f. z& z {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, / v b, [4 G( i! t7 ]: A$ k7 f{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},1 r6 d/ l: X# {7 \* O, z W- S {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},: T5 b2 G# B, b! g0 M2 J {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},; N1 Y6 b: T& y/ k/ K; M2 M4 P( z {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},1 C9 @; t' V4 V" x {1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1},+ L, V4 W6 e1 Z {1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1},1 E1 y/ ~; n3 k( p7 m7 a% h {1,0,0,1,0,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,0,1}, 1 o* d4 R! c& N3 |( z{1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1},' p) o2 q" t7 V; ~! a9 x {1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1}, J3 c% K. A% g# s0 z{1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1}, - Q* L. m ?+ L1 N) u{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, 7 k0 }: q* u) u0 o{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, , Y0 `7 U+ F& c7 E! a# y# s{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, ) Y) R$ O4 N9 Q6 {6 P5 H( g' c{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, ( C7 X1 q l/ o' Y4 \{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, ; R# K% ~& F1 x% Z5 B. m{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, # L4 Q0 w1 B2 K( F{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, ! y# B L0 [4 z. e{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, & a1 t- v2 n- |7 F{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},3 `+ E. k7 h: d5 Z) E5 a9 S0 w {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},- ~% M' Q) I" w' a( Q" \7 J {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, T9 h: c, j! h1 M9 t H0 _{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, 0 r' f2 r( C ~+ u+ d7 K+ Q: f{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};- K7 t- T* v' K: h1 Q ( D$ C4 p+ D, _) q: |1 N! H0 m" A" K9 I7 W/ u0 d int SX=0,SY=0; //地图坐标 8 ~9 L* Z, G$ i7 O& F) W! W3 J# ^9 ?# A5 E: E: m) J int old_SX=0,old_SY=0; + s [" `4 U% ^2 n+ x- G8 E c3 Z4 z3 j6 X3 z/ k) B2 ?RECT rect; //blt用的巨型 3 c1 X% G# }$ a# F9 U3 h. i' ]int speed=10;. i6 Y1 M/ u8 y4 `) c, k 5 G+ F) ^6 S2 `$ i. Jtypedef struct{9 `, E4 e7 F( |" A int x,y; //当前坐标 7 H, O* S6 y( V K. bint old_x,old_y; //旧的坐标0 D. q4 Z" l' D5 a7 T int Way; //方向: r0 i& u/ c7 I! f int Stats; //状态 4 V- K! }' M( H, B}Role;! n. c! N" E% N + j+ `3 k) Z5 b5 v" v6 ?5 I L8 FRole Hero={1, 6 C! N% M$ L, p( ~ v( x 1, : w3 k' _ H5 M& c# r. k& C 0,! L1 A$ ?0 j3 P9 G 0,4 h( L, j- x) K1 L( s! N4 M u$ J' w 0};3 t, d+ @- c, L: _ : r8 \( u9 Q" R) I * U9 M, B' Y7 G6 L8 O 8 _0 V/ n1 m# ? 9 T- f9 [/ w5 Q/ L7 s* I8 @/ w& E ! ^* F: C5 d( ]0 R6 U' p! N//函数声明列表2 I0 ] P; y) Z" s , a/ v N1 q/ y/ Y! }! L }0 pRECT GetRect(int x1,int y1,int x2,int y2); # W$ O1 a p Jvoid MainLoop(); ' Y9 \3 s! m/ Y. x' c0 J& avoid Gamehead(); . |6 m b) q5 i, h, X0 `void BackGround(); ) |7 k O& _' J! d% nLPDIRECTDRAWSURFACE bitmap_surface(char* file_name); 1 f( S& i0 }6 F5 G$ C* ?+ M* O1 C- BDWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb); 3 ]# h$ R; F0 e- g# a1 hHRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb);- F3 R* v, z8 X/ E LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); . H; k2 D" S/ \6 R+ [2 Gvoid Delay(long time); //时间函数 ' ^- Q* D0 f) i3 u7 c' @ BOOL InitWindow(HINSTANCE hInstance, int nCmdShow); // 创建主工作窗口; 3 |* t( K8 V8 ?4 X5 q+ |( VBOOL InitDDraw(void); // 初始化DirectDraw并且打印字, z0 c: W0 n. W# O8 h6 [% q #define SafeRelease(x) if (x) { x->Release(); x=NULL; }3 V$ R+ M# t$ O/ y0 L void Cleanup(void); // 卸载DirectDraw函数;+ [# C X: X( a9 u) j# K , ~1 j+ C( Z: p! M4 H5 H% J * K% ~! q( V& R0 ~" c9 m # ~# n/ m; E( y& Q- l5 J BOOL InitWindow(HINSTANCE hInstance, int nCmdShow) , G" s" {6 Z% I{# N0 A ]* B4 i2 F& U HWND hwnd; // 窗口句柄; 5 _- M* f' U$ Y: n7 B/ | WNDCLASS wcex; // 窗口类结构; w3 p$ U9 }1 W% i: R. d- F8 ~# Q; F: S7 S+ s6 O // 设置窗口类结构;+ G* |7 \7 x9 |. D1 a* ]0 a wcex.style=0; // 风格; 4 z2 C( ^9 n5 E) ^. U6 ^ wcex.lpfnWndProc=WinProc; // 窗口处理程序; v5 b' U2 m. K& ]) ]; D wcex.cbClsExtra=0; // 扩充风格;7 ~3 X6 i% r# Q* R0 G$ a+ p wcex.cbWndExtra=0; // 扩充程序;# j5 S5 h7 l' Q4 ^7 P, r& R2 w wcex.hInstance=hInstance; // 应用程序hInstance句柄; : \1 i9 {; T `4 c wcex.hIcon=LoadIcon(hInstance,IDI_APPLICATION); // 读入默认的图标;. w& x F' F0 x5 p9 d% @1 _ wcex.hCursor=LoadCursor(NULL,IDC_ARROW); // 读入默认鼠标形状; $ n8 m" Z7 f7 O% U# v wcex.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);//窗口背景; ( y. _1 w- \( M) t* r$ ]( Y4 f wcex.lpszMenuName=NULL; // 窗口目录;, ]6 p( z% a1 Q: s wcex.lpszClassName= "DirectX--Hello"; // 窗口的类名 4 O' p$ t5 Q4 M: i( J/ W // 注册窗口类;/ u5 v0 Q# \+ C0 x/ A- I RegisterClass(&wcex);8 _% e- g7 n4 F' k // 创建主窗口;" L7 S! C- N* b' H, X3 o4 K* l# j- o( S hwnd=CreateWindowEx(WS_EX_TOPMOST,"DirectX--Hello","",WS_POPUP|WS_VISIBLE,; i' r2 z- D, Z) X 0,0,GetSystemMetrics(SM_CXSCREEN)," F3 K* K2 b* y+ @6 t3 z0 @7 s GetSystemMetrics(SM_CYSCREEN),NULL,NULL,hInstance,NULL);/ Y1 A: Y# M6 C if(!hwnd) return FALSE; 6 A4 Q' ~4 ?7 i6 g ShowWindow(hwnd,nCmdShow); // 显示窗口; 8 S$ e+ k2 k$ G UpdateWindow(hwnd); // 更新窗口; 1 l( K9 K0 M6 N; K! w, P3 u) o # R3 N2 D/ b! ~) I SetTimer(hwnd,1,30,NULL); 1 o' o1 U+ ]; \" d6 `, a : O/ [) y4 ?5 K: F& j return TRUE; 5 E% E) f- w, t U% m) [}) X* |4 i/ T4 g4 Q' A4 r 4 k# b: ?4 }# y4 b LRESULT CALLBACK WinProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam) T* B- W+ z" L5 r. Y$ [ { ) y- q5 t E9 x5 R/ f9 i. \ x switch(message)$ {9 |7 B% m/ W8 N9 K) G9 R4 P { 2 j8 f5 f: b. z' N f" L case WM_TIMER: ; n8 p5 ]- D+ y7 K* j, X6 H lpDDSPrimary->Flip( NULL, 0 ); , q) P$ u: _# _' Z7 H* _' D5 s: k4 Z# s7 h break; P; Y# m3 ~8 V; N( n2 B1 Y% H ( N3 p: A- R& ?1 T case WM_KEYDOWN: // 如果击键;9 s# i O$ l' S N3 Y- `/ N switch(wParam) " C* O# ]' r( J {( [8 u" A; p! E7 X; s case VK_UP: . f) w3 H! F% v+ ?( n. G; f Hero.Way=3; 8 N2 k2 y. @3 R3 D! o if (SY<=0 && Hero.y<=240) //往上走 3 V D6 w; C0 R$ K* } { : j7 \, o [- E( m3 q' L SY=old_SY; $ [9 X! Z% {; M3 ~. N$ k5 t t Hero.y-=speed;/ t8 e* _1 M* ~ A1 b6 b' k3 r3 } } + x: H2 `( V" N6 H9 k! J% M% K else if(SY>=MAP_Y-48 && Hero.y>=240)8 m% k+ j% d# Q { ( m$ q( C3 D/ y4 Y$ W: e. ]9 R" ` SY=old_SY;: W; R' ]" j+ \# C3 }+ g0 i Hero.y-=speed; 0 k6 G4 _* E) _, z( K* g% w }0 S$ w( d6 G% P7 z0 B& N; G5 `% W+ l: M else SY--; 4 z$ I, v% J: f2 n- N, y* u 8 p+ d0 j# q- u8 S break; , B4 |/ N0 K: g5 G( j $ `0 P9 \, x1 w8 _' x0 x case VK_DOWN: 7 j3 }# n% L" `% D Hero.Way=0;) j! x3 p( }* J4 D. t if (SY>MAP_Y-48 && Hero.y>=240) //往下走 r" L% G' Q. V- Z { & i8 x7 d7 z! F SY=old_SY;9 F( d* m6 w4 w3 c7 w Hero.y+=speed; 6 T$ C' n6 L; Z+ f2 t5 R0 n } 0 d2 J3 [1 f0 M% ^ else if (SY<=0 && Hero.y<=240) 6 p! c+ s4 g5 j2 p. M* ? { 9 t' u- X8 j* T. ` SY=old_SY; / P$ L/ t* K r0 `6 P6 C Hero.y+=speed;9 V1 o3 E% x7 U4 G }) \' `4 k9 }, w else SY++; " Y5 H5 T& o2 {) X. p6 z 7 ~3 Y5 F+ ?. K: m2 b- _ break; 9 ^$ J }7 N) w* J7 b, T: D8 u# w* x% Q 6 L! f' |/ U% U. A case VK_LEFT:; d5 ^- k9 }8 x% g, Y- Q; m" u- V+ ? Hero.Way=1; 3 h/ r# D8 k9 R% E if (SX<=0 && Hero.x<=320) //往左边走 5 S) I. o' A% r- b {0 N# Q; P2 H* L% d2 m) M SX=old_SX; 7 k: C# B' s- Y: Y' p/ s Hero.x-=speed;. o1 r& x) q, `3 i, r" h } " x9 l, S( U+ E0 e. E else if (SX>=MAP_X-32 && Hero.x>=320), t2 c! h- C$ B { X/ d) s$ h; F' S. ` SX=old_SX; : a- ~( L! o. s6 c Hero.x-=speed; * k- @. h* T( y+ | } : ]- R9 o( r0 a7 C5 \ else SX--; % Y4 O7 w1 ~: J* W' p 8 r3 u+ b3 k( L break; 2 V! K2 {4 m% H5 B* N , \! N& r/ W3 N t- t 0 C3 P. f$ G/ ]% L* C* } case VK_RIGHT:& A+ Z D3 d6 E8 I% M/ X3 I( @( R Hero.Way=2; # S5 [/ h! |; ^8 ?& M3 _( Q if (SX>=MAP_X-32 && Hero.x>=320) //往右边走 & @( \) Q0 P; J, {* N {( L0 O7 B2 X) ?5 @+ P SX=old_SX;5 W* j) M# c( u7 F6 W( I Hero.x+=speed; - f ^% s6 v! e9 n) _) d }3 G }8 g; ?; l: v else if (SX<=0 && Hero.x<=320) 2 G0 h1 B+ _' F* Q+ E% O { 2 s a! b6 V. E! r SX=old_SX; 3 `5 _5 [9 Q- `* x: i. W Hero.x+=speed; 6 P0 P9 y; m( s. o } 1 h) j# b1 x) H# n else SX++; / X; Z: M4 |* [$ y$ w( T7 z : r8 y# F7 k% M! p break; 4 U I+ v& P$ p } / a, c* }2 U$ l; H' t ( D( u% q3 q, [ 4 @; Z) I' |+ P1 i6 ~2 y Hero.Stats++;( n9 O( a% r2 N' |) h. @ if( Hero.Stats>=3 ) Hero.Stats=0;: F, G( U- L& l+ _0 c. |, F: s ) T2 t! ` r- q3 q5 J8 N' {6 } break; k+ D; Q. D5 b5 F9 L ?' v 5 s# V# C3 y7 u. P' h. `8 v' T case WM_DESTROY: // 退出消息循环; * x" } `* B: V: m Cleanup(); ) x' T! L) j, n6 t2 P3 l3 W PostQuitMessage(0); 3 l2 D5 g. ~5 A# w! G7 I3 o4 W3 r break; & \! A! F4 v( A( y. t } ( z, o: k& P1 L8 H0 G% U3 {, W // 调用缺省消息处理过程; ) v" K3 K" \9 C* k9 l# B8 v2 O return DefWindowProc(hWnd,message,wParam,lParam); 8 y6 w+ b: W- V" A}, j! `9 _4 ~, p6 X0 L ' x9 E7 o) l+ N q# z% C// 本程序的最核心内容,即DirectDraw的基本功能与用法; 6 L, g0 J* I2 VBOOL InitDDraw(void) % j8 I; K3 E# g) Q6 Q0 Y3 ~ {+ b) K5 e; C4 E8 p7 u5 S* D- r DDSURFACEDESC ddsd; . ~' \& ^# D& c9 Q/ Z HDC hdc; $ x9 B6 ]/ v$ n( K' x DDSCAPS ddscaps;2 X* W; k% H* P( x" V3 j7 O \/ h8 } // 创建DirectDraw对象;$ J: q/ _' M, W8 D) l% i$ }& l if (DirectDrawCreate(NULL,&lpDD,NULL)!=DD_OK) return FALSE;5 j$ b& h0 s- [3 t // 设置为全屏模式;! b; Z1 O+ ]- L5 x2 @ if (lpDD->SetCooperativeLevel(GetActiveWindow(), 1 r$ ~' u3 g- z6 w0 Z! `6 ]& F+ U DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN)!=DD_OK)7 u% X2 R0 R& r4 s2 ]$ f8 Y1 f return FALSE; / o# J1 E- V5 q0 E9 K$ Q // 设置显示模式; 5 n; r6 ~5 M/ C" ]* y4 t5 z$ \7 } if (lpDD->SetDisplayMode(640,480,16)!=DD_OK) return FALSE; ; ~4 |) |- E9 P+ G7 o // 设置主页面信息;3 i" t g' U9 ]; @- t ddsd.dwSize=sizeof(ddsd);6 m2 G% O# z% J3 L" Y& S# \2 h ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;/ |7 a5 ~4 s$ h. i- d) y1 q ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |8 r7 z& k5 A" G" }! n DDSCAPS_FLIP | ) s2 o6 ]4 `& I' d/ Y9 y8 I DDSCAPS_COMPLEX; / \, k+ e* N" w0 m& V 4 k S$ ]% h0 M0 ]1 A+ S ddsd.dwBackBufferCount = 1; & W! Q' f4 u! u# f- Y 9 m T* ^5 m, t( Z6 m A" \. e; E // 创建一个表面,类似开辟一块屏幕大小的显示内存; / y w5 O& g Y; T7 Z if (lpDD->CreateSurface(&ddsd,&lpDDSPrimary,NULL)!=DD_OK) ' E9 ~" S( c0 K MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0); 7 q S+ [0 ]3 b) p* C5 b ( a9 \# b9 d. @7 c9 c5 _6 y ddscaps.dwCaps = DDSCAPS_BACKBUFFER; 8 L* p2 }% J) |- ^0 n+ }0 b) d5 r if ( lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack)!=DD_OK)' w# z3 R; K+ b) a" w+ I& T MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0); / F3 _7 T$ ?- P4 n & o' j- y) x( e" L, Y lpBK = bitmap_surface("map1.bmp"); : C4 g: U5 u. J" \ lplogo = bitmap_surface("logo.bmp");8 f! Y: ? j' L# F. S lphays = bitmap_surface("hays.bmp"); 7 ^( G% B- f6 k7 s lpPlayer = bitmap_surface("PLAYER.bmp"); 2 F; @+ C- {# h" C- n8 S- V. Z DDSetColorKey(lpPlayer,RGB(255,238,187));& S9 o: P' l* C' V 7 F4 l: K# g8 q' O$ o8 w/ |' n e return TRUE; & T6 K0 M/ d6 |! [8 \# y2 G}. R8 K% u3 L4 }9 h+ C K 8 o9 a6 X3 Q; { void Cleanup(void)# a* H* r/ M. O I3 u7 p { . D0 u: c% h1 a9 ]/ I2 N, I ~$ T+ S8 h2 L2 Y SafeRelease(lpBK); # Z3 P( l! e) ]4 D/ R% j* k SafeRelease(lpPlayer); & |! m0 b; C% O8 L SafeRelease(lpPlayer); & {! n, } T& R h( M; [ SafeRelease(lpDDSBack);: _$ Y7 c9 J; \( n' v3 l SafeRelease(lpDD); & K" f7 Y& U, D2 U6 ^ SafeRelease(lplogo); + X5 U' `9 C( d- I* g7 u- D4 O0 B1 p1 }* J( x0 t* s }8 G. Y. Q; } {7 I; q) x 7 F7 d: P- D' g8 s! g // Windows的主工作函数,类似Dos下Turbo C编程的main(); 3 l2 @# C X& rint PASCAL WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, 5 _. _- B1 N1 d0 a7 \3 O! [ LPSTR lpCmdLine,int nCmdShow)6 @% z2 E$ O# p+ G2 [' u# W6 W( R { : b5 Z/ Z+ z$ {- `/ l$ n/ b MSG msg;1 E. l% ~: Z7 M) Y3 f w/ U6 K) P : B5 K3 Y3 l* d& ?/ ]$ g7 u // 初始化主窗口; V7 z, f6 r- M& l A* F( P5 ` if (!InitWindow(hInstance,nCmdShow)) return FALSE;' E" p( P4 O; j6 o! ? " y# R- w& P1 V- i A, | // 初始化DirectDraw环境,并实现DirectDraw功能; $ [- h' I# O1 e, A if (!InitDDraw())$ r. { I: p# g% U) p { n3 z4 \# r2 J MessageBox(GetActiveWindow(),"初始化DirectDraw时出错!", & G" I7 W5 f7 o8 H/ J- ~ "Error",MB_OK);' q) c( H& c$ }. o" e% x6 M, v void Cleanup(); 3 i1 q0 f; Z( M! V8 M; l DestroyWindow(GetActiveWindow());3 C/ V; u; P$ j0 u: n# j return FALSE; 5 _; D+ H1 A' w. t6 g1 k4 ?% D }7 n# e2 y2 y( O% X* j" j Gamehead(); & z9 [% D R9 o2 e3 t& L& A+ N: f 5 F: c: u7 `: |6 P // 进入消息循环; . V% i& A4 u$ G6 V" I' b while(1) 2 h" I0 [1 |9 M; r( R! u { 4 V, h5 V! X) s+ [# E( i) A7 O if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) + N3 z0 f4 u A& S7 z { % S" a/ N# ^6 U% k } [) I5 U7 s if(!GetMessage(&msg, NULL, 0, 0 )) return msg.wParam; : I. t- j0 A/ T7 a: b TranslateMessage(&msg); 9 g( |- C/ k3 w; J' } DispatchMessage(&msg);# Z0 u5 X4 i1 Q+ H$ ] }+ [# e1 W6 S: ?& s+ _2 r else % ]+ D L. s4 P5 [( L9 l' L! O MainLoop(); / ?; z# g6 E7 {! k. s' X, N } ! g6 U2 w1 B% Y$ v* ?' o9 _ return msg.wParam; 9 ~, b, F& |) ~+ M}' [- ]4 D; m5 L o 3 L1 b9 d( R9 G3 h( y1 A. P' U& \+ K% _/ G- d/ a //游戏需要用到的函数 , M2 r) x( ?3 R, x% a! ?1 W " \8 \! f& S2 S" K* _$ C+ U; x9 z; T * X+ J0 S6 W- T. q+ [void Gamehead(); _+ \; E) n0 B6 ~+ e# h- [8 C {9 h& ^0 T: c( f2 w RECT rect1={0,0,178,145}; * L W2 D; h8 o9 m int x=80,y=100; 9 \% E2 k# E# U int i; - G0 x$ ?% z! l% q + C! Q# [$ S) y* ]( r) S lpDDSPrimary->BltFast( 130+80, 202+120, lphays , &rect1, DDBLTFAST_NOCOLORKEY);" y, R% F0 V0 s" C, Z2 m' l' @9 z ; B; E: `& c* X* G% J9 ] for (i=0;i<6;i++) y6 U% Y4 y# E! \ {3 Q& T m! K7 I9 E9 H rect1=GetRect(i*65,0,i*65+65,202);' @5 C. S) {. f4 M* F lpDDSPrimary->BltFast( x+=65, y, lplogo , &rect1, DDBLTFAST_NOCOLORKEY); , c6 G0 o% n- p$ r4 V3 L6 T7 W1 g Delay(500); , I+ e2 V3 n" {2 q! s# k& }. g } ' U3 y6 C$ S {3 A$ N7 c1 | F6 t5 _2 j' Z, r3 \& w Delay(3000);+ l! s; u# p) x J6 }6 [- w } % B% M- _0 M6 @: Y+ V0 Z, x" X3 ~7 B$ y8 k# e! Y void BackGround() //画地图 3 f: ]! j/ x2 n+ S+ q1 }( D) @ E{0 }3 R" l# @8 b G' \7 b int i,j; . L& D8 I; d4 L5 Y" o for (i=SY;i6 Q3 m4 I) F3 D$ T) v$ b" E for (j=SX;j6 Z% V; r# X. J4 u3 K: Y, W if (MAP[j]==1) ( }) h* K' t* l: O" O {3 n; C9 [# I, K- ? rect=GetRect(0,0,32,32); & k+ r2 E$ s9 Z# v0 v lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY); / h6 ?5 l7 }8 q! o+ r2 b } 1 h7 [; F6 [ U1 M3 c9 [ else ; T9 b2 C6 [1 [; Q* n% W { / Q# x6 L3 o! s+ G$ N rect=GetRect(0,32,32,64); 9 |8 n$ p/ y& c, g' k* ^. V lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY);7 }/ H3 R8 \% S4 j8 `; b8 W }! h$ V8 `; ~' O5 d& A a4 ~0 p/ e } * o5 x, S% Y/ N1 d3 [* s% }) \- I% H ' K( t% u& R+ ARECT GetRect(int x1,int y1,int x2,int y2) //获取对象巨型 6 ]2 C. E1 y' K. x: x{ 1 ~: T0 K; N* D+ v RECT TempRect={x1,y1,x2,y2}; ( p' ]* @4 @) a e return TempRect; 8 X5 m% _: O1 P/ r/ G}7 T' v+ z- N& T5 C$ D4 ^2 m ; X0 [& ]6 A7 L& c( X' yvoid MainLoop() //游戏循环 / `& h1 c2 i) K7 _! u{0 V9 ]# S3 t1 ] BackGround();( _# T% z0 K& B8 O4 D6 _5 F RECT rect2={Hero.Stats*32, Hero.Way*48, Hero.Stats*32+32, Hero.Way*48+48};* f% ~0 O- L [3 `% X lpDDSBack->BltFast( Hero.x, Hero.y, lpPlayer , &rect2, DDBLTFAST_SRCCOLORKEY);/ o; G6 |7 x$ D 0 }' l9 {5 a/ i* p if( Hero.x<0 ) Hero.x=0;# v) e3 }, K7 \' [( r# r" L if( Hero.x>640-32 ) Hero.x=640-32;, H, S }* t% u$ C& x8 t9 ~7 w if( Hero.y<0 ) Hero.y=0; 3 E( D' `" ]5 C: [. ^ if( Hero.y>480-48 ) Hero.y=480-48; 9 G& o/ g5 x/ N" F- k0 X . ~: @' q9 G. y, x/ Z6 `1 s Hero.old_x=Hero.x;% M+ i v' n) `- s4 ]- J Hero.old_y=Hero.y;/ z9 G/ c4 `' V, @% P7 h old_SX = SX; old_SY = SY;3 \: H6 Q# z2 T/ P! \ } V+ h4 _% R A+ }# \4 c; z; C2 S# h * P1 ^' n( ^( s) L S 2 T- ^6 B/ N6 i* O+ Y- M void Delay(long time) //时间函数 6 n- \8 R' T7 V" ^; o{, h6 W- h/ u6 r1 X- |& @: m5 h static long old_clock, new_clock; //延时变量 5 o& v, p( `# O6 S% v8 Y: g* Z6 _2 i new_clock=old_clock=GetTickCount();+ J2 w3 ~, E, F! J' c while( new_clock < old_clock + time )3 g. R9 `" P, q+ b( I3 S6 a) O { 4 {7 b; |6 ~( s( r new_clock=GetTickCount();. s" f" C; N+ v- Y9 n }$ S- g' G2 T$ B9 Z' e* w } 6 |# v1 H/ |$ G3 Q" `# w5 Q% {7 i2 t8 H* r ?5 E: u3 J8 r # |/ q4 T% k. V 1 h" V" i1 Y! }* r, Z3 Z5 R* f5 c 2 u/ q- W2 L8 @/ w$ f//下面是dx相关的函数1 ~3 H& G1 F0 q$ ^: }" e7 o- B LPDIRECTDRAWSURFACE bitmap_surface(char* file_name) //位图载入 # G: x# t$ P* e H {9 G! U0 J6 d" @/ S p/ T HDC hdc;6 a* }8 v6 M+ ^- F/ p% @2 Z HBITMAP bit; % t e4 d' [9 y, R LPDIRECTDRAWSURFACE surf; ) O$ D# C$ i% @4 n7 } F) ` h* G# v5 x + y; @3 T q4 B8 ~! L3 H7 z/ f2 S6 B6 q, } C+ R( P bit=(HBITMAP) LoadImage(NULL,file_name,IMAGE_BITMAP,0,0, 2 ^1 D A9 T' J% B LR_DEFAULTSIZE|LR_LOADFROMFILE);0 [7 Y& n- e4 a: i/ I, I if (!bit) 8 j) ~" G2 h& \8 o4 N 9 b' p) b! P% [7 M) p8 _ * I: k, F' G: L( A6 n$ j% R) e9 p. z: w/ \. V( d# p return NULL; " b' B1 |# }( b9 O+ E% l . l0 v3 s6 l6 T$ a0 W ~0 k$ w+ m0 z/ P) V 1 r8 G8 P1 t3 D9 \; u0 Q* c* x BITMAP bitmap; 3 _3 c7 S4 C- \4 l/ v GetObject( bit, sizeof(BITMAP), &bitmap ); J) J( {, \7 V. e3 w int surf_width=bitmap.bmWidth;* w6 Q& f D6 V) t int surf_height=bitmap.bmHeight;5 X& A% K2 b6 }2 j; L7 t, Y" ~; f $ ? U- b& s9 q( l5 o* }; T0 B ) y6 C4 j3 y1 C/ y, ~ 6 j8 l& k# }6 J HRESULT ddrval;1 J; E# y F; [( k3 M DDSURFACEDESC ddsd; $ Y# q, O8 `& ^0 I8 W. T ZeroMemory(&ddsd,sizeof(ddsd));. E1 B+ s6 {8 `# B/ t& c: \" v) D ddsd.dwSize = sizeof(ddsd); , l' w# M7 a' H ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ; + f" q c# r7 e, j ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY; % I* o$ x" J6 x ddsd.dwWidth = surf_width;) S" H1 m7 B7 x6 M3 P- z; u3 r ddsd.dwHeight = surf_height; 8 W1 D( p/ a. W9 j( g * ]: ^9 s# L3 U" b' u, a$ D5 F7 d g ! d/ @7 N& \* F5 `7 Z$ |5 H* q& f T% x; b+ H4 v6 F! _* a8 Z8 n ddrval=lpDD->CreateSurface(&ddsd,&surf,NULL); P! g) e! s }: H4 v+ P+ k; ?" j 5 W. i2 y1 g" i, h if (ddrval!=DD_OK) {0 G0 Z: D6 o% @- ^) C, f * z) n, J" d, W; \, G9 W 6 P# _6 o0 U" p! a3 Y( k DeleteObject(bit);! h3 m7 ?6 S/ `3 q/ Z return NULL; 8 k' c2 Z' b. y4 @2 M8 L9 \ % h. T7 K' e3 h' S } else { - a6 d( {6 d4 _+ y- B) R6 w# _& C& v8 p1 o8 s ( o, h' X( X6 \' Y5 w( X surf->GetDC(&hdc); ( }! T* s1 y1 a# K1 ^ 1 S2 G, J9 d1 s0 x7 Y) H1 O" B3 X: K8 j i w! p9 P Z" W* @( Y) V HDC bit_dc=CreateCompatibleDC(hdc); ; b/ G) v0 M: Q: _ & s$ G" p" z- _5 S$ X6 r) D! s6 L3 C% Z2 m6 @0 P& `" W SelectObject(bit_dc,bit); S( {$ N9 k8 v* y: d BitBlt(hdc,0,0,surf_width,surf_height,bit_dc,0,0,SRCCOPY);" _; |' y7 G! R* J0 B+ e ' @' B% n* H: L! u2 H 7 V5 n, [7 h2 u4 }+ H surf->ReleaseDC(hdc); 1 C T" O9 F; ^' y DeleteDC(bit_dc); 0 y. z6 \- f: S1 \; f% b) t: Q }7 E! o6 q3 \0 \" a7 ^. c# ? , g. p0 A; \$ J. o9 r 3 @ R8 R$ u- ^9 y7 s8 U+ G- J" w) Q+ o* D. x3 ` DeleteObject(bit); 0 D2 ?- L8 N+ r* c& w% S3 Y: P/ x( W8 {. e& w1 P1 b1 s " a! t h: N0 l7 X1 b return surf; 9 L- h4 X1 V, n, O} 7 L% F7 V4 e9 e9 u; T0 W 7 o4 @$ z+ f6 f0 o# B. c9 g4 S* B9 |, _3 o/ k" P : t& z$ s9 t5 c+ M# LDWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb) //颜色匹配 4 j* L; n1 y2 {5 m7 e Y {; Z, o- E& b9 U, C+ j! Z. N, m COLORREF rgbT;$ e! P' H _! c% D3 { HDC hdc; : N }- F8 d, \ DWORD dw = CLR_INVALID; _9 B0 g8 D- J* T/ Z DDSURFACEDESC ddsd; 5 d5 Q2 Y7 N s. e. G HRESULT hres;* B: d1 p+ g8 z# C: G 4 o5 w, T" T* u1 d, E' J) S //& w2 N: P$ r$ l4 U( `( `# k. I // use GDI SetPixel to color match for us " w8 s" M' I; [7 ^1 f1 R // ! @* q% m" I7 c8 {( s5 m# I f if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)" `7 V! u E9 n0 _9 w {4 {$ l$ w/ U) u3 R* G- @ rgbT = GetPixel(hdc, 0, 0); // save current pixel value 5 K8 g/ z; k( P SetPixel(hdc, 0, 0, rgb); // set our value3 ?4 a6 D4 i# {1 M6 F0 }3 h pdds->ReleaseDC(hdc); $ j- k& S! b) |% i8 x* ? } & W) g8 {- _: o 4 }, d) M8 `) K# n7 o* i // ( ]) o {# N7 S0 [1 t // now lock the surface so we can read back the converted color z. p, K# v/ ~% U+ I6 z( ] //" j5 p; a4 G C/ @ ddsd.dwSize = sizeof(ddsd);& m7 M ~/ Q, g Z( K" o1 @ T: Q while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)# q1 G+ ?& f. U' ?5 p" K ;( ~' ~+ ~; _: @, n # V2 C8 h1 m% R" |3 y8 [3 M if (hres == DD_OK)$ o- y' F& k' t { 4 O& @# d i8 p& Y& ^1 b$ } h dw = *(DWORD *)ddsd.lpSurface; // get DWORD - n6 t( |) ]: _& ~ dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // mask it to bpp; f m4 p' C- B5 D) ^ K pdds->Unlock(NULL); + A! |- l% }) L) l } s+ y& u" y i b8 F- F, e( I , {# v* ^" d" I //2 k; S1 I* x3 `4 h! A D+ B9 _ // now put the color that was there back. . ]; p0 B0 H# z- U" h5 Q5 V //0 m S' o T+ ? if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK) - I& I3 W1 P& [1 D- Y3 b$ }, M {4 n+ P8 a, L+ h( H( q. e4 ^' ]- c SetPixel(hdc, 0, 0, rgbT);" R- q+ s8 b. \7 O9 {' M pdds->ReleaseDC(hdc); 3 `, r: ?2 C' I) I, p9 v0 ~- l }0 w* O7 k2 \; K5 Y' s# m* ? ) ]! ?- L+ Q/ j5 i6 i* [; Q" L return dw;2 Z2 }. n- J& }2 z" w" I } 0 C+ u5 _# z J4 N+ J 9 ?& J1 w! |' o) Z. D/* 8 }; P5 D& Q% N( H * DDSetColorKey" u2 h, [* @+ L8 ^8 R * % @( ^2 k. m$ H2 ?1 \6 @ * set a color key for a surface, given a RGB.% G, Q, m& w! w. ~+ u& k * if you pass CLR_INVALID as the color key, the pixel: l; O0 J) M0 f0 Q$ P9 ^) a * in the upper-left corner will be used. 8 E* N3 w8 z# \- ~ */ & n7 v* g5 N& u' ^' |HRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb) //关键色设置 * O) H: C5 E! N' L' |% K9 u( E& G {/ F0 j8 j, B/ s" K5 @, y DDCOLORKEY ddck; 0 x) k# @1 w8 {3 w9 _9 D9 T) t' A$ m7 v+ s% ~& H ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);7 h( w" `- P0 U& g ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;' z' S$ G; B4 c& H% I return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);, ~7 L. {0 p0 t0 U; f ^ }, m' @0 n& D! ` # V/ p; o+ a2 F/ ?2 W W! ?, Z! @% R" J% w" q + H R7 }/ R6 N* C# ]/ j我花了一小时写的!!!!!!!!!!!!!!!!!!!!!!3 m/ ?6 f& L7 P' x* Y) i" P 游戏下载地址 hays2002.51.net/game1.rar. h7 Y, A& g8 F' C* \: v7 u7 V
    分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
    收藏收藏 分享分享 顶 踩 转发到微博

    该用户从未签到

    2
    发表于 2004-4-8 20:54:00 | 只看该作者
    干什么的?走迷宫?, B7 v- `8 b! M
    1 ]% A+ u+ w* u8 m' c  \5 L+ f$ b" n
    还有,代码中混杂英语和中文注译,我怀疑英文部分不是你原创

    该用户从未签到

    3
    发表于 2004-4-9 16:15:00 | 只看该作者
    楼主牛,我一小时只能读懂程序结构和实现方法。* ?8 l4 {* l) D
    不过void Delay(long time) 函数有问题,把CPU时间都白白吃光了,应该改成Sleep()
  • TA的每日心情
    奋斗
    2015-9-17 00:58
  • 签到天数: 1 天

    [LV.1]初来乍到

    4
    发表于 2004-4-9 19:35:00 | 只看该作者
    不是吧,这样的程序都叫"最"简单了啊,我看来都是在写白痴程序了
  • TA的每日心情
    开心
    2015-9-17 20:42
  • 签到天数: 1 天

    [LV.1]初来乍到

    5
     楼主| 发表于 2004-4-10 15:23:00 | 只看该作者
    绝对原创。。。。。。void Delay(long time)   函数的功能就是用来延时的。。。。。。
  • TA的每日心情
    奋斗
    2015-9-17 00:58
  • 签到天数: 1 天

    [LV.1]初来乍到

    6
    发表于 2004-4-10 21:36:00 | 只看该作者
    以下是引用hays2002在2004-4-10 15:23:06的发言:
    - r% V* H/ ]5 P9 u! z绝对原创。。。。。。void Delay(long time)   函数的功能就是用来延时的。。。。。。

    9 k. K4 K0 c8 p$ f) N0 O% W3 t延时还有比Sleep(int)更好的吗?不浪费cpy啊,你用循环来拖延真是大胆创新啊

    该用户从未签到

    7
    发表于 2004-4-11 15:59:00 | 只看该作者
    循环延时有是有的,不过会造成不同配置上的延时的不一致# U3 Q- l- D2 l7 s# g; t; H
    ; }& d4 D/ T9 ^; ?& `; B/ `5 v9 i
    再问一次,这个游戏到底是游的什么???
    男人 该用户已被删除
    8
    发表于 2004-4-12 16:21:00 | 只看该作者
    是什么游戏啊

    该用户从未签到

    9
    发表于 2004-4-12 16:58:00 | 只看该作者
    以下是引用hays2002在2004-4-10 15:23:06的发言:+ ?" }9 g: r: O0 l
    绝对原创。。。。。。void Delay(long time)   函数的功能就是用来延时的。。。。。。
    $ K8 S% Y, Z  @6 m" F* ]) g
    void Delay(long time)   确实可以用来延时,而且延时也比较准,但是Delay()是用CPU满负荷运行换来的。
    6 N8 L) d8 ?/ {; a, J在你的程序中把Delay(long time) 换成  Sleep(long time) ,然后看看CPU的负荷就知道了。
    - @  `& E/ {) @按理说能够在一小时内编出这个游戏的人不会不知道考虑CPU效率的,除非你喜欢让CPU发烧。
    ; ?. }2 d: O5 L8 z& U2 M, @2 O8 B: s& B* x! U  ?- D4 d8 V3 `) e

    该用户从未签到

    10
    发表于 2004-5-8 19:31:00 | 只看该作者
    timeSetEvent 这个winAPI来定时不是更好马,毫秒精度应该也可以了0 C1 L* s. v* ?  d+ M$ j
    另外好像是用mfc还是什么的,mfc总是把我盟在雇里
    ) W( s& e; E# w, l' A, H
    qztx 该用户已被删除
    11
    发表于 2005-6-6 18:09:00 | 只看该作者
    rpg吗?呵呵

    该用户从未签到

    12
    发表于 2005-6-7 08:45:00 | 只看该作者
    楼主的编码风格真好,一会用C++的风格,一会儿用C的风格,不知道楼主是不是学这两种语言的时候走火入魔了。

    本版积分规则

    关闭

    下沙大学生网推荐上一条 /1 下一条

    快速回复 返回顶部 返回列表